After completing the story, you are now able to replay any of the 6 story chapters (with or without the story events, as you can reset the story on each chapter) and of course, with any of the battleships and officers you unlocked until then. We developed a new “chapter selection” feature. Refine some gameplay parameters to provide a better experience Fixed an issue where buying the pirate transponder while on a shop was not updating local shop pricesing local shop pricesĬrying Suns was launched almost a month ago and thanks to your valuable feedbacks since the release, we were able to define our next priorities to improve our game.įollowing your comments and reviews, we mainly worked on 3 big subjects : Fixed an issue where some ambushed enemies were not deploying weapons in all their available docks Fixed an issue where the quantity of reinforcement in mother "call to arms" ability was wrong in easy Fixed an issue where the electromagnetic storm duration was not properly translated Fixed an issue where units that were in the pushed back zone after hull bar explosion were engaging adjacent units and slowing them down Fixed an issue where the regen indicator on squadrons was still displayed while in command center Removed the "Jeef Merkk" achievement as for now it was a bit tedious to unlock without being able to replay the chapter Will be retroactively awarded to player who missed it Fixed an issue where the Okonkwo achievement was not triggered. Fixed an issue where players who did some shenanigans with their save files could face the wrong boss for the current chapter Fixed an issue where in some "undeploying" situation the dock would get "stuck" and unable to deploy anything for the remaining of the fight Fixed an issue where some players were stuck without any interface after loading their game
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Improved the quality of some graphic assets (NPC)
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Improved the health bar colors for squadrons to hint at health state Added a few new npc pictures for pirates and civilian children Added hover information for units with absorb shields or on asteroid cells Added a video option to control the framerate in the option menu, players should now be able to choose among 30, 60, 120 and uncapped FPS A few typos fixes and Breeder drones were renamed Krafterįrom me: there are some changes in as well Lots of rewrites, typos corrections and overall text improvements in both interface and events